There’s only a skip button, which is not fun to use all the time. A lot of puzzles can be difficult to solve, and there is no hint or whatsoever that can help you to solve them. The game might be of high quality, but I found it to be lacking a hint option to make them more enjoyable. Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Verdict The character’s movements are also stiff since they might stop walking or correct their positions. The game stutters a bit when I played it. Sometimes, I even thought that there are just too many “actions” and moving around in the game compared to the solving case, and the loading screen is way too slow if you like to run back and forth between places. However, doing so might ruin your gameplay experience due to them being abundant in your playthrough. I found that finishing the puzzles to be hard compared to solving the case, but you can always skip them if you want. I finished the game with all achievements in 11.5h. Understanding the suspects’ personalities, motives, and backgrounds is needed for this, and solving the case will be more or less of a guessing game if you don’t get them right. Most of these decisions are usually quite vague since you need to pick up subtle hints given by the game. You need to make hypotheses based on the available facts, where you often have to choose between two choices to deduce the perp. You also can build a character portrait by guessing what people look like, although it doesn’t matter if you get them wrong. I still didn’t get used to its controls even after I finished the game. Moreover, the lockpicking minigame can also give some trouble due to its controls. They are usually unique and easy to finish, although I found that the ones in the second case to be difficult to solve. Puzzles, minigames, and QTEs are abundant in the game, allowing you to play different things to proceed with the story. Most of my playtime was spent roaming around the area several times just to figure out which clues that I missed since the game apparently won’t let me proceed with the story if I missed any. However, there isn’t a hint system in case you are stuck. You’ll need to use this to collect different clues, so expect to explore the whole area at least twice to get all clues that you can get. You’ll be able to interact with any objects to gather clues and use an ability that allows you to see other things that can be missed with the naked eye. The game is played like point-and-click games, except that you are moving your character with the keyboard. You also have options to either jail or let them go, which leads to different cutscenes. It seems that the game wants to make it look as if you are always “correct” in solving the case because they never provide a summary of how the perp killed the victim. I did manage to deduce most of the perpetrators correctly, although I found it hard to figure out how one of the perps manage to do their crimes. Luckily, the game never focused more on this except on the beginning and the end of the story, which also helps to clear the context somewhere in between due to the revelations. I never played any of their Sherlock Holmes games before, and since the story proceeds after an event in the previous game, I didn’t understand what happened whenever it mentioned those events. The story seems to be a continuation of another Sherlock Holmes game made by Frogwares. I tend to get lost whenever I step outside the building and never dared to step outside anymore unless necessary because of it. The backgrounds look realistic with the varied interior and city landscapes, although I admit that the map can be too vast for its own good. Characters might look a bit weird due to their blurry texture whenever you see them up close, but they still look decent otherwise.
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